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- /** @preserve
- jSignature v2 "${buildDate}" "${commitID}"
- Copyright (c) 2012 Willow Systems Corp http://willow-systems.com
- Copyright (c) 2010 Brinley Ang http://www.unbolt.net
- MIT License <http://www.opensource.org/licenses/mit-license.php>
- */
- ;(function() {
- var apinamespace = 'jSignature'
- /**
- Allows one to delay certain eventual action by setting up a timer for it and allowing one to delay it
- by "kick"ing it. Sorta like "kick the can down the road"
- @public
- @class
- @param
- @returns {Type}
- */
- var KickTimerClass = function(time, callback) {
- var timer
- this.kick = function() {
- clearTimeout(timer)
- timer = setTimeout(
- callback
- , time
- )
- }
- this.clear = function() {
- clearTimeout(timer)
- }
- return this
- }
- var PubSubClass = function(context){
- 'use strict'
- /* @preserve
- -----------------------------------------------------------------------------------------------
- JavaScript PubSub library
- 2012 (c) Willow Systems Corp (www.willow-systems.com)
- based on Peter Higgins (dante@dojotoolkit.org)
- Loosely based on Dojo publish/subscribe API, limited in scope. Rewritten blindly.
- Original is (c) Dojo Foundation 2004-2010. Released under either AFL or new BSD, see:
- http://dojofoundation.org/license for more information.
- -----------------------------------------------------------------------------------------------
- */
- this.topics = {}
- // here we choose what will be "this" for the called events.
- // if context is defined, it's context. Else, 'this' is this instance of PubSub
- this.context = context ? context : this
- /**
- * Allows caller to emit an event and pass arguments to event listeners.
- * @public
- * @function
- * @param topic {String} Name of the channel on which to voice this event
- * @param **arguments Any number of arguments you want to pass to the listeners of this event.
- */
- this.publish = function(topic, arg1, arg2, etc) {
- 'use strict'
- if (this.topics[topic]) {
- var currentTopic = this.topics[topic]
- , args = Array.prototype.slice.call(arguments, 1)
- , toremove = []
- , fn
- , i, l
- , pair
- for (i = 0, l = currentTopic.length; i < l; i++) {
- pair = currentTopic[i] // this is a [function, once_flag] array
- fn = pair[0]
- if (pair[1] /* 'run once' flag set */){
- pair[0] = function(){}
- toremove.push(i)
- }
- fn.apply(this.context, args)
- }
- for (i = 0, l = toremove.length; i < l; i++) {
- currentTopic.splice(toremove[i], 1)
- }
- }
- }
- /**
- * Allows listener code to subscribe to channel and be called when data is available
- * @public
- * @function
- * @param topic {String} Name of the channel on which to voice this event
- * @param callback {Function} Executable (function pointer) that will be ran when event is voiced on this channel.
- * @param once {Boolean} (optional. False by default) Flag indicating if the function is to be triggered only once.
- * @returns {Object} A token object that cen be used for unsubscribing.
- */
- this.subscribe = function(topic, callback, once) {
- 'use strict'
- if (!this.topics[topic]) {
- this.topics[topic] = [[callback, once]];
- } else {
- this.topics[topic].push([callback,once]);
- }
- return {
- "topic": topic,
- "callback": callback
- };
- };
- /**
- * Allows listener code to unsubscribe from a channel
- * @public
- * @function
- * @param token {Object} A token object that was returned by `subscribe` method
- */
- this.unsubscribe = function(token) {
- if (this.topics[token.topic]) {
- var currentTopic = this.topics[token.topic]
-
- for (var i = 0, l = currentTopic.length; i < l; i++) {
- if (currentTopic[i][0] === token.callback) {
- currentTopic.splice(i, 1)
- }
- }
- }
- }
- }
- /// Returns front, back and "decor" colors derived from element (as jQuery obj)
- function getColors($e){
- var tmp
- , undef
- , frontcolor = $e.css('color')
- , backcolor
- , e = $e[0]
-
- var toOfDOM = false
- while(e && !backcolor && !toOfDOM){
- try{
- tmp = $(e).css('background-color')
- } catch (ex) {
- tmp = 'transparent'
- }
- if (tmp !== 'transparent' && tmp !== 'rgba(0, 0, 0, 0)'){
- backcolor = tmp
- }
- toOfDOM = e.body
- e = e.parentNode
- }
- var rgbaregex = /rgb[a]*\((\d+),\s*(\d+),\s*(\d+)/ // modern browsers
- , hexregex = /#([AaBbCcDdEeFf\d]{2})([AaBbCcDdEeFf\d]{2})([AaBbCcDdEeFf\d]{2})/ // IE 8 and less.
- , frontcolorcomponents
- // Decomposing Front color into R, G, B ints
- tmp = undef
- tmp = frontcolor.match(rgbaregex)
- if (tmp){
- frontcolorcomponents = {'r':parseInt(tmp[1],10),'g':parseInt(tmp[2],10),'b':parseInt(tmp[3],10)}
- } else {
- tmp = frontcolor.match(hexregex)
- if (tmp) {
- frontcolorcomponents = {'r':parseInt(tmp[1],16),'g':parseInt(tmp[2],16),'b':parseInt(tmp[3],16)}
- }
- }
- // if(!frontcolorcomponents){
- // frontcolorcomponents = {'r':255,'g':255,'b':255}
- // }
- var backcolorcomponents
- // Decomposing back color into R, G, B ints
- if(!backcolor){
- // HIghly unlikely since this means that no background styling was applied to any element from here to top of dom.
- // we'll pick up back color from front color
- if(frontcolorcomponents){
- if (Math.max.apply(null, [frontcolorcomponents.r, frontcolorcomponents.g, frontcolorcomponents.b]) > 127){
- backcolorcomponents = {'r':0,'g':0,'b':0}
- } else {
- backcolorcomponents = {'r':255,'g':255,'b':255}
- }
- } else {
- // arg!!! front color is in format we don't understand (hsl, named colors)
- // Let's just go with white background.
- backcolorcomponents = {'r':255,'g':255,'b':255}
- }
- } else {
- tmp = undef
- tmp = backcolor.match(rgbaregex)
- if (tmp){
- backcolorcomponents = {'r':parseInt(tmp[1],10),'g':parseInt(tmp[2],10),'b':parseInt(tmp[3],10)}
- } else {
- tmp = backcolor.match(hexregex)
- if (tmp) {
- backcolorcomponents = {'r':parseInt(tmp[1],16),'g':parseInt(tmp[2],16),'b':parseInt(tmp[3],16)}
- }
- }
- // if(!backcolorcomponents){
- // backcolorcomponents = {'r':0,'g':0,'b':0}
- // }
- }
-
- // Deriving Decor color
- // THis is LAZY!!!! Better way would be to use HSL and adjust luminocity. However, that could be an overkill.
-
- var toRGBfn = function(o){return 'rgb(' + [o.r, o.g, o.b].join(', ') + ')'}
- , decorcolorcomponents
- , frontcolorbrightness
- , adjusted
-
- if (frontcolorcomponents && backcolorcomponents){
- var backcolorbrightness = Math.max.apply(null, [frontcolorcomponents.r, frontcolorcomponents.g, frontcolorcomponents.b])
-
- frontcolorbrightness = Math.max.apply(null, [backcolorcomponents.r, backcolorcomponents.g, backcolorcomponents.b])
- adjusted = Math.round(frontcolorbrightness + (-1 * (frontcolorbrightness - backcolorbrightness) * 0.75)) // "dimming" the difference between pen and back.
- decorcolorcomponents = {'r':adjusted,'g':adjusted,'b':adjusted} // always shade of gray
- } else if (frontcolorcomponents) {
- frontcolorbrightness = Math.max.apply(null, [frontcolorcomponents.r, frontcolorcomponents.g, frontcolorcomponents.b])
- var polarity = +1
- if (frontcolorbrightness > 127){
- polarity = -1
- }
- // shifting by 25% (64 points on RGB scale)
- adjusted = Math.round(frontcolorbrightness + (polarity * 96)) // "dimming" the pen's color by 75% to get decor color.
- decorcolorcomponents = {'r':adjusted,'g':adjusted,'b':adjusted} // always shade of gray
- } else {
- decorcolorcomponents = {'r':191,'g':191,'b':191} // always shade of gray
- }
- return {
- 'color': frontcolor
- , 'background-color': backcolorcomponents? toRGBfn(backcolorcomponents) : backcolor
- , 'decor-color': toRGBfn(decorcolorcomponents)
- }
- }
- function Vector(x,y){
- this.x = x
- this.y = y
- this.reverse = function(){
- return new this.constructor(
- this.x * -1
- , this.y * -1
- )
- }
- this._length = null
- this.getLength = function(){
- if (!this._length){
- this._length = Math.sqrt( Math.pow(this.x, 2) + Math.pow(this.y, 2) )
- }
- return this._length
- }
-
- var polarity = function (e){
- return Math.round(e / Math.abs(e))
- }
- this.resizeTo = function(length){
- // proportionally changes x,y such that the hypotenuse (vector length) is = new length
- if (this.x === 0 && this.y === 0){
- this._length = 0
- } else if (this.x === 0){
- this._length = length
- this.y = length * polarity(this.y)
- } else if(this.y === 0){
- this._length = length
- this.x = length * polarity(this.x)
- } else {
- var proportion = Math.abs(this.y / this.x)
- , x = Math.sqrt(Math.pow(length, 2) / (1 + Math.pow(proportion, 2)))
- , y = proportion * x
- this._length = length
- this.x = x * polarity(this.x)
- this.y = y * polarity(this.y)
- }
- return this
- }
-
- /**
- * Calculates the angle between 'this' vector and another.
- * @public
- * @function
- * @returns {Number} The angle between the two vectors as measured in PI.
- */
- this.angleTo = function(vectorB) {
- var divisor = this.getLength() * vectorB.getLength()
- if (divisor === 0) {
- return 0
- } else {
- // JavaScript floating point math is screwed up.
- // because of it, the core of the formula can, on occasion, have values
- // over 1.0 and below -1.0.
- return Math.acos(
- Math.min(
- Math.max(
- ( this.x * vectorB.x + this.y * vectorB.y ) / divisor
- , -1.0
- )
- , 1.0
- )
- ) / Math.PI
- }
- }
- }
- function Point(x,y){
- this.x = x
- this.y = y
-
- this.getVectorToCoordinates = function (x, y) {
- return new Vector(x - this.x, y - this.y)
- }
- this.getVectorFromCoordinates = function (x, y) {
- return this.getVectorToCoordinates(x, y).reverse()
- }
- this.getVectorToPoint = function (point) {
- return new Vector(point.x - this.x, point.y - this.y)
- }
- this.getVectorFromPoint = function (point) {
- return this.getVectorToPoint(point).reverse()
- }
- }
- /*
- * About data structure:
- * We don't store / deal with "pictures" this signature capture code captures "vectors"
- *
- * We don't store bitmaps. We store "strokes" as arrays of arrays. (Actually, arrays of objects containing arrays of coordinates.
- *
- * Stroke = mousedown + mousemoved * n (+ mouseup but we don't record that as that was the "end / lack of movement" indicator)
- *
- * Vectors = not classical vectors where numbers indicated shift relative last position. Our vectors are actually coordinates against top left of canvas.
- * we could calc the classical vectors, but keeping the the actual coordinates allows us (through Math.max / min)
- * to calc the size of resulting drawing very quickly. If we want classical vectors later, we can always get them in backend code.
- *
- * So, the data structure:
- *
- * var data = [
- * { // stroke starts
- * x : [101, 98, 57, 43] // x points
- * , y : [1, 23, 65, 87] // y points
- * } // stroke ends
- * , { // stroke starts
- * x : [55, 56, 57, 58] // x points
- * , y : [101, 97, 54, 4] // y points
- * } // stroke ends
- * , { // stroke consisting of just a dot
- * x : [53] // x points
- * , y : [151] // y points
- * } // stroke ends
- * ]
- *
- * we don't care or store stroke width (it's canvas-size-relative), color, shadow values. These can be added / changed on whim post-capture.
- *
- */
- function DataEngine(storageObject, context, startStrokeFn, addToStrokeFn, endStrokeFn){
- this.data = storageObject // we expect this to be an instance of Array
- this.context = context
- if (storageObject.length){
- // we have data to render
- var numofstrokes = storageObject.length
- , stroke
- , numofpoints
-
- for (var i = 0; i < numofstrokes; i++){
- stroke = storageObject[i]
- numofpoints = stroke.x.length
- startStrokeFn.call(context, stroke)
- for(var j = 1; j < numofpoints; j++){
- addToStrokeFn.call(context, stroke, j)
- }
- endStrokeFn.call(context, stroke)
- }
- }
- this.changed = function(){}
-
- this.startStrokeFn = startStrokeFn
- this.addToStrokeFn = addToStrokeFn
- this.endStrokeFn = endStrokeFn
- this.inStroke = false
-
- this._lastPoint = null
- this._stroke = null
- this.startStroke = function(point){
- if(point && typeof(point.x) == "number" && typeof(point.y) == "number"){
- this._stroke = {'x':[point.x], 'y':[point.y]}
- this.data.push(this._stroke)
- this._lastPoint = point
- this.inStroke = true
- // 'this' does not work same inside setTimeout(
- var stroke = this._stroke
- , fn = this.startStrokeFn
- , context = this.context
- setTimeout(
- // some IE's don't support passing args per setTimeout API. Have to create closure every time instead.
- function() {fn.call(context, stroke)}
- , 3
- )
- return point
- } else {
- return null
- }
- }
- // that "5" at the very end of this if is important to explain.
- // we do NOT render links between two captured points (in the middle of the stroke) if the distance is shorter than that number.
- // not only do we NOT render it, we also do NOT capture (add) these intermediate points to storage.
- // when clustering of these is too tight, it produces noise on the line, which, because of smoothing, makes lines too curvy.
- // maybe, later, we can expose this as a configurable setting of some sort.
- this.addToStroke = function(point){
- if (this.inStroke &&
- typeof(point.x) === "number" &&
- typeof(point.y) === "number" &&
- // calculates absolute shift in diagonal pixels away from original point
- (Math.abs(point.x - this._lastPoint.x) + Math.abs(point.y - this._lastPoint.y)) > 4
- ){
- var positionInStroke = this._stroke.x.length
- this._stroke.x.push(point.x)
- this._stroke.y.push(point.y)
- this._lastPoint = point
-
- var stroke = this._stroke
- , fn = this.addToStrokeFn
- , context = this.context
- setTimeout(
- // some IE's don't support passing args per setTimeout API. Have to create closure every time instead.
- function() {fn.call(context, stroke, positionInStroke)}
- , 3
- )
- return point
- } else {
- return null
- }
- }
- this.endStroke = function(){
- var c = this.inStroke
- this.inStroke = false
- this._lastPoint = null
- if (c){
- var stroke = this._stroke
- , fn = this.endStrokeFn // 'this' does not work same inside setTimeout(
- , context = this.context
- , changedfn = this.changed
- setTimeout(
- // some IE's don't support passing args per setTimeout API. Have to create closure every time instead.
- function(){
- fn.call(context, stroke)
- changedfn.call(context)
- }
- , 3
- )
- return true
- } else {
- return null
- }
- }
- }
- var basicDot = function(ctx, x, y, size){
- var fillStyle = ctx.fillStyle
- ctx.fillStyle = ctx.strokeStyle
- ctx.fillRect(x + size / -2 , y + size / -2, size, size)
- ctx.fillStyle = fillStyle
- }
- , basicLine = function(ctx, startx, starty, endx, endy){
- ctx.beginPath()
- ctx.moveTo(startx, starty)
- ctx.lineTo(endx, endy)
- ctx.closePath();
- ctx.stroke()
- }
- , basicCurve = function(ctx, startx, starty, endx, endy, cp1x, cp1y, cp2x, cp2y){
- ctx.beginPath()
- ctx.moveTo(startx, starty)
- ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, endx, endy)
- ctx.closePath();
- ctx.stroke()
- }
- , strokeStartCallback = function(stroke) {
- // this = jSignatureClass instance
- basicDot(this.canvasContext, stroke.x[0], stroke.y[0], this.settings.lineWidth)
- }
- , strokeAddCallback = function(stroke, positionInStroke){
- // this = jSignatureClass instance
- // Because we are funky this way, here we draw TWO curves.
- // 1. POSSIBLY "this line" - spanning from point right before us, to this latest point.
- // 2. POSSIBLY "prior curve" - spanning from "latest point" to the one before it.
-
- // Why you ask?
- // long lines (ones with many pixels between them) do not look good when they are part of a large curvy stroke.
- // You know, the jaggedy crocodile spine instead of a pretty, smooth curve. Yuck!
- // We want to approximate pretty curves in-place of those ugly lines.
- // To approximate a very nice curve we need to know the direction of line before and after.
- // Hence, on long lines we actually wait for another point beyond it to come back from
- // mousemoved before we draw this curve.
-
- // So for "prior curve" to be calc'ed we need 4 points
- // A, B, C, D (we are on D now, A is 3 points in the past.)
- // and 3 lines:
- // pre-line (from points A to B),
- // this line (from points B to C), (we call it "this" because if it was not yet, it's the only one we can draw for sure.)
- // post-line (from points C to D) (even through D point is 'current' we don't know how we can draw it yet)
- //
- // Well, actually, we don't need to *know* the point A, just the vector A->B
- var Cpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
- , Dpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
- , CDvector = Cpoint.getVectorToPoint(Dpoint)
-
- // Again, we have a chance here to draw TWO things:
- // BC Curve (only if it's long, because if it was short, it was drawn by previous callback) and
- // CD Line (only if it's short)
-
- // So, let's start with BC curve.
- // if there is only 2 points in stroke array, we don't have "history" long enough to have point B, let alone point A.
- // Falling through to drawing line CD is proper, as that's the only line we have points for.
- if(positionInStroke > 1) {
- // we are here when there are at least 3 points in stroke array.
- var Bpoint = new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])
- , BCvector = Bpoint.getVectorToPoint(Cpoint)
- , ABvector
- if(BCvector.getLength() > this.lineCurveThreshold){
- // Yey! Pretty curves, here we come!
- if(positionInStroke > 2) {
- // we are here when at least 4 points in stroke array.
- ABvector = (new Point(stroke.x[positionInStroke-3], stroke.y[positionInStroke-3])).getVectorToPoint(Bpoint)
- } else {
- ABvector = new Vector(0,0)
- }
- var minlenfraction = 0.05
- , maxlen = BCvector.getLength() * 0.35
- , ABCangle = BCvector.angleTo(ABvector.reverse())
- , BCDangle = CDvector.angleTo(BCvector.reverse())
- , BCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
- Math.max(minlenfraction, ABCangle) * maxlen
- )
- , CCP2vector = (new Vector(BCvector.x + CDvector.x, BCvector.y + CDvector.y)).reverse().resizeTo(
- Math.max(minlenfraction, BCDangle) * maxlen
- )
-
- basicCurve(
- this.canvasContext
- , Bpoint.x
- , Bpoint.y
- , Cpoint.x
- , Cpoint.y
- , Bpoint.x + BCP1vector.x
- , Bpoint.y + BCP1vector.y
- , Cpoint.x + CCP2vector.x
- , Cpoint.y + CCP2vector.y
- )
- }
- }
- if(CDvector.getLength() <= this.lineCurveThreshold){
- basicLine(
- this.canvasContext
- , Cpoint.x
- , Cpoint.y
- , Dpoint.x
- , Dpoint.y
- )
- }
- }
- , strokeEndCallback = function(stroke){
- // this = jSignatureClass instance
- // Here we tidy up things left unfinished in last strokeAddCallback run.
-
- // What's POTENTIALLY left unfinished there is the curve between the last points
- // in the stroke, if the len of that line is more than lineCurveThreshold
- // If the last line was shorter than lineCurveThreshold, it was drawn there, and there
- // is nothing for us here to do.
- // We can also be called when there is only one point in the stroke (meaning, the
- // stroke was just a dot), in which case, again, there is nothing for us to do.
-
- // So for "this curve" to be calc'ed we need 3 points
- // A, B, C
- // and 2 lines:
- // pre-line (from points A to B),
- // this line (from points B to C)
- // Well, actually, we don't need to *know* the point A, just the vector A->B
- // so, we really need points B, C and AB vector.
- var positionInStroke = stroke.x.length - 1
-
- if (positionInStroke > 0){
- // there are at least 2 points in the stroke.we are in business.
- var Cpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
- , Bpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
- , BCvector = Bpoint.getVectorToPoint(Cpoint)
- , ABvector
- if (BCvector.getLength() > this.lineCurveThreshold){
- // yep. This one was left undrawn in prior callback. Have to draw it now.
- if (positionInStroke > 1){
- // we have at least 3 elems in stroke
- ABvector = (new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])).getVectorToPoint(Bpoint)
- var BCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(BCvector.getLength() / 2)
- basicCurve(
- this.canvasContext
- , Bpoint.x
- , Bpoint.y
- , Cpoint.x
- , Cpoint.y
- , Bpoint.x + BCP1vector.x
- , Bpoint.y + BCP1vector.y
- , Cpoint.x
- , Cpoint.y
- )
- } else {
- // Since there is no AB leg, there is no curve to draw. This line is still "long" but no curve.
- basicLine(
- this.canvasContext
- , Bpoint.x
- , Bpoint.y
- , Cpoint.x
- , Cpoint.y
- )
- }
- }
- }
- }
- /*
- var getDataStats = function(){
- var strokecnt = strokes.length
- , stroke
- , pointid
- , pointcnt
- , x, y
- , maxX = Number.NEGATIVE_INFINITY
- , maxY = Number.NEGATIVE_INFINITY
- , minX = Number.POSITIVE_INFINITY
- , minY = Number.POSITIVE_INFINITY
- for(strokeid = 0; strokeid < strokecnt; strokeid++){
- stroke = strokes[strokeid]
- pointcnt = stroke.length
- for(pointid = 0; pointid < pointcnt; pointid++){
- x = stroke.x[pointid]
- y = stroke.y[pointid]
- if (x > maxX){
- maxX = x
- } else if (x < minX) {
- minX = x
- }
- if (y > maxY){
- maxY = y
- } else if (y < minY) {
- minY = y
- }
- }
- }
- return {'maxX': maxX, 'minX': minX, 'maxY': maxY, 'minY': minY}
- }
- */
- function conditionallyLinkCanvasResizeToWindowResize(jSignatureInstance, settingsWidth, apinamespace, globalEvents){
- 'use strict'
- if ( settingsWidth === 'ratio' || settingsWidth.split('')[settingsWidth.length - 1] === '%' ) {
-
- this.eventTokens[apinamespace + '.parentresized'] = globalEvents.subscribe(
- apinamespace + '.parentresized'
- , (function(eventTokens, $parent, originalParentWidth, sizeRatio){
- 'use strict'
- return function(){
- 'use strict'
- var w = $parent.width()
- if (w !== originalParentWidth) {
-
- // UNsubscribing this particular instance of signature pad only.
- // there is a separate `eventTokens` per each instance of signature pad
- for (var key in eventTokens){
- if (eventTokens.hasOwnProperty(key)) {
- globalEvents.unsubscribe(eventTokens[key])
- delete eventTokens[key]
- }
- }
- var settings = jSignatureInstance.settings
- jSignatureInstance.$parent.children().remove()
- for (var key in jSignatureInstance){
- if (jSignatureInstance.hasOwnProperty(key)) {
- delete jSignatureInstance[key]
- }
- }
-
- // scale data to new signature pad size
- settings.data = (function(data, scale){
- var newData = []
- var o, i, l, j, m, stroke
- for ( i = 0, l = data.length; i < l; i++) {
- stroke = data[i]
-
- o = {'x':[],'y':[]}
-
- for ( j = 0, m = stroke.x.length; j < m; j++) {
- o.x.push(stroke.x[j] * scale)
- o.y.push(stroke.y[j] * scale)
- }
-
- newData.push(o)
- }
- return newData
- })(
- settings.data
- , w * 1.0 / originalParentWidth
- )
-
- $parent[apinamespace](settings)
- }
- }
- })(
- this.eventTokens
- , this.$parent
- , this.$parent.width()
- , this.canvas.width * 1.0 / this.canvas.height
- )
- )
- }
- }
- function jSignatureClass(parent, options, instanceExtensions) {
- var $parent = this.$parent = $(parent)
- , eventTokens = this.eventTokens = {}
- , events = this.events = new PubSubClass(this)
- , globalEvents = $.fn[apinamespace]('globalEvents')
- , settings = {
- 'width' : '1160'
- ,'height' : '450'
- ,'sizeRatio': 3 // only used when height = 'ratio'
- ,'color' : '#000'
- ,'background-color': '#fff'
- ,'decor-color': '#eee'
- ,'lineWidth' : 0
- ,'minFatFingerCompensation' : -10
- ,'showUndoButton': false
- ,'data': []
- }
-
- $.extend(settings, getColors($parent))
- if (options) {
- $.extend(settings, options)
- }
- this.settings = settings
- for (var extensionName in instanceExtensions){
- if (instanceExtensions.hasOwnProperty(extensionName)) {
- instanceExtensions[extensionName].call(this, extensionName)
- }
- }
- this.events.publish(apinamespace+'.initializing')
- // these, when enabled, will hover above the sig area. Hence we append them to DOM before canvas.
- this.$controlbarUpper = (function(){
- var controlbarstyle = 'padding:0 !important;margin:0 !important;'+
- 'width: 100% !important; height: 0 !important;'+
- 'margin-top:-1em !important;margin-bottom:1em !important;'
- return $('<div style="'+controlbarstyle+'"></div>').appendTo($parent)
- })();
- this.isCanvasEmulator = false // will be flipped by initializer when needed.
- var canvas = this.canvas = this.initializeCanvas(settings)
- , $canvas = $(canvas)
- this.$controlbarLower = (function(){
- var controlbarstyle = 'padding:0 !important;margin:0 !important;'+
- 'width: 100% !important; height: 0 !important;'+
- 'margin-top:-1.5em !important;margin-bottom:1.5em !important;'
- return $('<div style="'+controlbarstyle+'"></div>').appendTo($parent)
- })();
- this.canvasContext = canvas.getContext("2d")
- // Most of our exposed API will be looking for this:
- $canvas.data(apinamespace + '.this', this)
- settings.lineWidth = (function(defaultLineWidth, canvasWidth){
- if (!defaultLineWidth){
- return Math.max(
- Math.round(canvasWidth / 400) /*+1 pixel for every extra 300px of width.*/
- , 2 /* minimum line width */
- )
- } else {
- return defaultLineWidth
- }
- })(settings.lineWidth, canvas.width);
- this.lineCurveThreshold = settings.lineWidth * 3
- // Add custom class if defined
- if(settings.cssclass && $.trim(settings.cssclass) != "") {
- $canvas.addClass(settings.cssclass)
- }
- // used for shifting the drawing point up on touch devices, so one can see the drawing above the finger.
- this.fatFingerCompensation = 0
- var movementHandlers = (function(jSignatureInstance) {
- //================================
- // mouse down, move, up handlers:
- // shifts - adjustment values in viewport pixels drived from position of canvas on the page
- var shiftX
- , shiftY
- , setStartValues = function(){
- var tos = $(jSignatureInstance.canvas).offset()
- shiftX = tos.left * -1
- shiftY = tos.top * -1
- }
- , getPointFromEvent = function(e) {
- var firstEvent = (e.changedTouches && e.changedTouches.length > 0 ? e.changedTouches[0] : e)
- // All devices i tried report correct coordinates in pageX,Y
- // Android Chrome 2.3.x, 3.1, 3.2., Opera Mobile, safari iOS 4.x,
- // Windows: Chrome, FF, IE9, Safari
- // None of that scroll shift calc vs screenXY other sigs do is needed.
- // ... oh, yeah, the "fatFinger.." is for tablets so that people see what they draw.
- return new Point(
- Math.round(firstEvent.pageX + shiftX)
- , Math.round(firstEvent.pageY + shiftY) + jSignatureInstance.fatFingerCompensation
- )
- }
- , timer = new KickTimerClass(
- 750
- , function() { jSignatureInstance.dataEngine.endStroke() }
- )
- this.drawEndHandler = function(e) {
- try { e.preventDefault() } catch (ex) {}
- timer.clear()
- jSignatureInstance.dataEngine.endStroke()
- }
- this.drawStartHandler = function(e) {
- e.preventDefault()
- // for performance we cache the offsets
- // we recalc these only at the beginning the stroke
- setStartValues()
- jSignatureInstance.dataEngine.startStroke( getPointFromEvent(e) )
- timer.kick()
- }
- this.drawMoveHandler = function(e) {
- e.preventDefault()
- if (!jSignatureInstance.dataEngine.inStroke){
- return
- }
- jSignatureInstance.dataEngine.addToStroke( getPointFromEvent(e) )
- timer.kick()
- }
- return this
- }).call( {}, this )
- //
- //================================
- ;(function(drawEndHandler, drawStartHandler, drawMoveHandler) {
- var canvas = this.canvas
- , $canvas = $(canvas)
- , undef
- if (this.isCanvasEmulator){
- $canvas.bind('mousemove.'+apinamespace, drawMoveHandler)
- $canvas.bind('mouseup.'+apinamespace, drawEndHandler)
- $canvas.bind('mousedown.'+apinamespace, drawStartHandler)
- } else {
- canvas.ontouchstart = function(e) {
- canvas.onmousedown = undef
- canvas.onmouseup = undef
- canvas.onmousemove = undef
- this.fatFingerCompensation = (
- settings.minFatFingerCompensation &&
- settings.lineWidth * -3 > settings.minFatFingerCompensation
- ) ? settings.lineWidth * -3 : settings.minFatFingerCompensation
- drawStartHandler(e)
- canvas.ontouchend = drawEndHandler
- canvas.ontouchstart = drawStartHandler
- canvas.ontouchmove = drawMoveHandler
- }
- canvas.onmousedown = function(e) {
- canvas.ontouchstart = undef
- canvas.ontouchend = undef
- canvas.ontouchmove = undef
- drawStartHandler(e)
- canvas.onmousedown = drawStartHandler
- canvas.onmouseup = drawEndHandler
- canvas.onmousemove = drawMoveHandler
- }
- }
- }).call(
- this
- , movementHandlers.drawEndHandler
- , movementHandlers.drawStartHandler
- , movementHandlers.drawMoveHandler
- )
- //=========================================
- // various event handlers
- // on mouseout + mouseup canvas did not know that mouseUP fired. Continued to draw despite mouse UP.
- // it is bettr than
- // $canvas.bind('mouseout', drawEndHandler)
- // because we don't want to break the stroke where user accidentally gets ouside and wants to get back in quickly.
- eventTokens[apinamespace + '.windowmouseup'] = globalEvents.subscribe(
- apinamespace + '.windowmouseup'
- , movementHandlers.drawEndHandler
- )
- this.events.publish(apinamespace+'.attachingEventHandlers')
- // If we have proportional width, we sign up to events broadcasting "window resized" and checking if
- // parent's width changed. If so, we (1) extract settings + data from current signature pad,
- // (2) remove signature pad from parent, and (3) reinit new signature pad at new size with same settings, (rescaled) data.
- conditionallyLinkCanvasResizeToWindowResize.call(
- this
- , this
- , settings.width.toString(10)
- , apinamespace, globalEvents
- )
-
- // end of event handlers.
- // ===============================
- this.resetCanvas(settings.data)
- // resetCanvas renders the data on the screen and fires ONE "change" event
- // if there is data. If you have controls that rely on "change" firing
- // attach them to something that runs before this.resetCanvas, like
- // apinamespace+'.attachingEventHandlers' that fires a bit higher.
- this.events.publish(apinamespace+'.initialized')
- return this
- } // end of initBase
- //=========================================================================
- // jSignatureClass's methods and supporting fn's
- jSignatureClass.prototype.resetCanvas = function(data){
- var canvas = this.canvas
- , settings = this.settings
- , ctx = this.canvasContext
- , isCanvasEmulator = this.isCanvasEmulator
- , cw = canvas.width
- , ch = canvas.height
-
- // preparing colors, drawing area
- ctx.clearRect(0, 0, cw + 30, ch + 30)
- ctx.shadowColor = ctx.fillStyle = settings['background-color']
- if (isCanvasEmulator){
- // FLashCanvas fills with Black by default, covering up the parent div's background
- // hence we refill
- ctx.fillRect(0,0,cw + 30, ch + 30)
- }
- ctx.lineWidth = Math.ceil(parseInt(settings.lineWidth, 10))
- ctx.lineCap = ctx.lineJoin = "round"
-
- // signature line
- //ctx.strokeStyle = settings['decor-color']
- //ctx.shadowOffsetX = 0
- //ctx.shadowOffsetY = 0
- //var lineoffset = Math.round( ch / 5 )
- //basicLine(ctx, lineoffset * 1.5, ch - lineoffset, cw - (lineoffset * 1.5), ch - lineoffset)
- //ctx.strokeStyle = settings.color
- //if (!isCanvasEmulator){
- // ctx.shadowColor = ctx.strokeStyle
- // ctx.shadowOffsetX = ctx.lineWidth * 0.5
- // ctx.shadowOffsetY = ctx.lineWidth * -0.6
- // ctx.shadowBlur = 0
- //}
-
- ctx.strokeStyle = settings.color;
- // setting up new dataEngine
- if (!data) { data = [] }
-
- var dataEngine = this.dataEngine = new DataEngine(
- data
- , this
- , strokeStartCallback
- , strokeAddCallback
- , strokeEndCallback
- )
- settings.data = data // onwindowresize handler uses it, i think.
- $(canvas).data(apinamespace+'.data', data)
- .data(apinamespace+'.settings', settings)
- // we fire "change" event on every change in data.
- // setting this up:
- dataEngine.changed = (function(target, events, apinamespace) {
- 'use strict'
- return function() {
- events.publish(apinamespace+'.change')
- target.trigger('change')
- }
- })(this.$parent, this.events, apinamespace)
- // let's trigger change on all data reloads
- dataEngine.changed()
- // import filters will be passing this back as indication of "we rendered"
- return true
- }
- function initializeCanvasEmulator(canvas){
- if (canvas.getContext){
- return false
- } else {
- // for cases when jSignature, FlashCanvas is inserted
- // from one window into another (child iframe)
- // 'window' and 'FlashCanvas' may be stuck behind
- // in that other parent window.
- // we need to find it
- var window = canvas.ownerDocument.parentWindow
- var FC = window.FlashCanvas ?
- canvas.ownerDocument.parentWindow.FlashCanvas :
- (
- typeof FlashCanvas === "undefined" ?
- undefined :
- FlashCanvas
- )
- if (FC) {
- canvas = FC.initElement(canvas)
-
- var zoom = 1
- // FlashCanvas uses flash which has this annoying habit of NOT scaling with page zoom.
- // It matches pixel-to-pixel to screen instead.
- // Since we are targeting ONLY IE 7, 8 with FlashCanvas, we will test the zoom only the IE8, IE7 way
- if (window && window.screen && window.screen.deviceXDPI && window.screen.logicalXDPI){
- zoom = window.screen.deviceXDPI * 1.0 / window.screen.logicalXDPI
- }
- if (zoom !== 1){
- try {
- // We effectively abuse the brokenness of FlashCanvas and force the flash rendering surface to
- // occupy larger pixel dimensions than the wrapping, scaled up DIV and Canvas elems.
- $(canvas).children('object').get(0).resize(Math.ceil(canvas.width * zoom), Math.ceil(canvas.height * zoom))
- // And by applying "scale" transformation we can talk "browser pixels" to FlashCanvas
- // and have it translate the "browser pixels" to "screen pixels"
- canvas.getContext('2d').scale(zoom, zoom)
- // Note to self: don't reuse Canvas element. Repeated "scale" are cumulative.
- } catch (ex) {}
- }
- return true
- } else {
- throw new Error("Canvas element does not support 2d context. jSignature cannot proceed.")
- }
- }
- }
- jSignatureClass.prototype.initializeCanvas = function(settings) {
- // ===========
- // Init + Sizing code
- var canvas = document.createElement('canvas')
- , $canvas = $(canvas)
- // We cannot work with circular dependency
- if (settings.width === settings.height && settings.height === 'ratio') {
- settings.width = '100%'
- }
- $canvas.css(
- 'margin'
- , 0
- ).css(
- 'padding'
- , 0
- ).css(
- 'border'
- , 'none'
- ).css(
- 'height'
- , settings.height === 'ratio' || !settings.height ? 1 : settings.height.toString(10)
- ).css(
- 'width'
- , settings.width === 'ratio' || !settings.width ? 1 : settings.width.toString(10)
- )
- $canvas.appendTo(this.$parent)
- // we could not do this until canvas is rendered (appended to DOM)
- if (settings.height === 'ratio') {
- $canvas.css(
- 'height'
- , Math.round( $canvas.width() / settings.sizeRatio )
- )
- } else if (settings.width === 'ratio') {
- $canvas.css(
- 'width'
- , Math.round( $canvas.height() * settings.sizeRatio )
- )
- }
- $canvas.addClass(apinamespace)
- // canvas's drawing area resolution is independent from canvas's size.
- // pixels are just scaled up or down when internal resolution does not
- // match external size. So...
- canvas.width = $canvas.width()
- canvas.height = $canvas.height()
-
- // Special case Sizing code
- this.isCanvasEmulator = initializeCanvasEmulator(canvas)
- // End of Sizing Code
- // ===========
- // normally select preventer would be short, but
- // Canvas emulator on IE does NOT provide value for Event. Hence this convoluted line.
- canvas.onselectstart = function(e){if(e && e.preventDefault){e.preventDefault()}; if(e && e.stopPropagation){e.stopPropagation()}; return false;}
- return canvas
- }
- var GlobalJSignatureObjectInitializer = function(window){
- var globalEvents = new PubSubClass()
-
- // common "window resized" event listener.
- // jSignature instances will subscribe to this chanel.
- // to resize themselves when needed.
- ;(function(globalEvents, apinamespace, $, window){
- 'use strict'
- var resizetimer
- , runner = function(){
- globalEvents.publish(
- apinamespace + '.parentresized'
- )
- }
- // jSignature knows how to resize its content when its parent is resized
- // window resize is the only way we can catch resize events though...
- $(window).bind('resize.'+apinamespace, function(){
- if (resizetimer) {
- clearTimeout(resizetimer)
- }
- resizetimer = setTimeout(
- runner
- , 500
- )
- })
- // when mouse exists canvas element and "up"s outside, we cannot catch it with
- // callbacks attached to canvas. This catches it outside.
- .bind('mouseup.'+apinamespace, function(e){
- globalEvents.publish(
- apinamespace + '.windowmouseup'
- )
- })
- })(globalEvents, apinamespace, $, window)
- var jSignatureInstanceExtensions = {
- /*
- 'exampleExtension':function(extensionName){
- // we are called very early in instance's life.
- // right after the settings are resolved and
- // jSignatureInstance.events is created
- // and right before first ("jSignature.initializing") event is called.
- // You don't really need to manupilate
- // jSignatureInstance directly, just attach
- // a bunch of events to jSignatureInstance.events
- // (look at the source of jSignatureClass to see when these fire)
- // and your special pieces of code will attach by themselves.
- // this function runs every time a new instance is set up.
- // this means every var you create will live only for one instance
- // unless you attach it to something outside, like "window."
- // and pick it up later from there.
- // when globalEvents' events fire, 'this' is globalEvents object
- // when jSignatureInstance's events fire, 'this' is jSignatureInstance
- // Here,
- // this = is new jSignatureClass's instance.
- // The way you COULD approch setting this up is:
- // if you have multistep set up, attach event to "jSignature.initializing"
- // that attaches other events to be fired further lower the init stream.
- // Or, if you know for sure you rely on only one jSignatureInstance's event,
- // just attach to it directly
- this.events.subscribe(
- // name of the event
- apinamespace + '.initializing'
- // event handlers, can pass args too, but in majority of cases,
- // 'this' which is jSignatureClass object instance pointer is enough to get by.
- , function(){
- if (this.settings.hasOwnProperty('non-existent setting category?')) {
- console.log(extensionName + ' is here')
- }
- }
- )
- }
- */
- }
- var exportplugins = {
- 'default':function(data){return this.toDataURL()}
- , 'native':function(data){return data}
- , 'image':function(data){
- /*this = canvas elem */
- var imagestring = this.toDataURL()
-
- if (typeof imagestring === 'string' &&
- imagestring.length > 4 &&
- imagestring.slice(0,5) === 'data:' &&
- imagestring.indexOf(',') !== -1){
-
- var splitterpos = imagestring.indexOf(',')
- return [
- imagestring.slice(5, splitterpos)
- , imagestring.substr(splitterpos + 1)
- ]
- }
- return []
- }
- }
- // will be part of "importplugins"
- function _renderImageOnCanvas( data, formattype, rerendercallable ) {
- 'use strict'
- // #1. Do NOT rely on this. No worky on IE
- // (url max len + lack of base64 decoder + possibly other issues)
- // #2. This does NOT affect what is captured as "signature" as far as vector data is
- // concerned. This is treated same as "signature line" - i.e. completely ignored
- // the only time you see imported image data exported is if you export as image.
- // we do NOT call rerendercallable here (unlike in other import plugins)
- // because importing image does absolutely nothing to the underlying vector data storage
- // This could be a way to "import" old signatures stored as images
- // This could also be a way to import extra decor into signature area.
-
- var img = new Image()
- // this = Canvas DOM elem. Not jQuery object. Not Canvas's parent div.
- , c = this
- img.onload = function() {
- var ctx = c.getContext("2d").drawImage(
- img, 0, 0
- , ( img.width < c.width) ? img.width : c.width
- , ( img.height < c.height) ? img.height : c.height
- )
- }
- img.src = 'data:' + formattype + ',' + data
- }
- var importplugins = {
- 'native':function(data, formattype, rerendercallable){
- // we expect data as Array of objects of arrays here - whatever 'default' EXPORT plugin spits out.
- // returning Truthy to indicate we are good, all updated.
- rerendercallable( data )
- }
- , 'image': _renderImageOnCanvas
- , 'image/png;base64': _renderImageOnCanvas
- , 'image/jpeg;base64': _renderImageOnCanvas
- , 'image/jpg;base64': _renderImageOnCanvas
- }
- function _clearDrawingArea( data ) {
- this.find('canvas.'+apinamespace)
- .add(this.filter('canvas.'+apinamespace))
- .data(apinamespace+'.this').resetCanvas( data )
- return this
- }
- function _setDrawingData( data, formattype ) {
- var undef
- if (formattype === undef && typeof data === 'string' && data.substr(0,5) === 'data:') {
- formattype = data.slice(5).split(',')[0]
- // 5 chars of "data:" + mimetype len + 1 "," char = all skipped.
- data = data.slice(6 + formattype.length)
- if (formattype === data) return
- }
- var $canvas = this.find('canvas.'+apinamespace).add(this.filter('canvas.'+apinamespace))
- if (!importplugins.hasOwnProperty(formattype)){
- throw new Error(apinamespace + " is unable to find import plugin with for format '"+ String(formattype) +"'")
- } else if ($canvas.length !== 0){
- importplugins[formattype].call(
- $canvas[0]
- , data
- , formattype
- , (function(jSignatureInstance){
- return function(){ return jSignatureInstance.resetCanvas.apply(jSignatureInstance, arguments) }
- })($canvas.data(apinamespace+'.this'))
- )
- }
- return this
- }
- var elementIsOrphan = function(e){
- var topOfDOM = false
- e = e.parentNode
- while (e && !topOfDOM){
- topOfDOM = e.body
- e = e.parentNode
- }
- return !topOfDOM
- }
- //These are exposed as methods under $obj.jSignature('methodname', *args)
- var plugins = {'export':exportplugins, 'import':importplugins, 'instance': jSignatureInstanceExtensions}
- , methods = {
- 'init' : function( options ) {
- return this.each( function() {
- if (!elementIsOrphan(this)) {
- new jSignatureClass(this, options, jSignatureInstanceExtensions)
- }
- })
- }
- , 'getSettings' : function() {
- return this.find('canvas.'+apinamespace)
- .add(this.filter('canvas.'+apinamespace))
- .data(apinamespace+'.this').settings
- }
- // around since v1
- , 'clear' : _clearDrawingArea
- // was mistakenly introduced instead of 'clear' in v2
- , 'reset' : _clearDrawingArea
- , 'addPlugin' : function(pluginType, pluginName, callable){
- if (plugins.hasOwnProperty(pluginType)){
- plugins[pluginType][pluginName] = callable
- }
- return this
- }
- , 'listPlugins' : function(pluginType){
- var answer = []
- if (plugins.hasOwnProperty(pluginType)){
- var o = plugins[pluginType]
- for (var k in o){
- if (o.hasOwnProperty(k)){
- answer.push(k)
- }
- }
- }
- return answer
- }
- , 'getData' : function( formattype ) {
- var undef, $canvas=this.find('canvas.'+apinamespace).add(this.filter('canvas.'+apinamespace))
- if (formattype === undef) formattype = 'default'
- if ($canvas.length !== 0 && exportplugins.hasOwnProperty(formattype)){
- return exportplugins[formattype].call(
- $canvas.get(0) // canvas dom elem
- , $canvas.data(apinamespace+'.data') // raw signature data as array of objects of arrays
- )
- }
- }
- // around since v1. Took only one arg - data-url-formatted string with (likely png of) signature image
- , 'importData' : _setDrawingData
- // was mistakenly introduced instead of 'importData' in v2
- , 'setData' : _setDrawingData
- // this is one and same instance for all jSignature.
- , 'globalEvents' : function(){return globalEvents}
- // there will be a separate one for each jSignature instance.
- , 'events' : function() {
- return this.find('canvas.'+apinamespace)
- .add(this.filter('canvas.'+apinamespace))
- .data(apinamespace+'.this').events
- }
- } // end of methods declaration.
-
- $.fn[apinamespace] = function(method) {
- 'use strict'
- if ( !method || typeof method === 'object' ) {
- return methods.init.apply( this, arguments )
- } else if ( typeof method === 'string' && methods[method] ) {
- return methods[method].apply( this, Array.prototype.slice.call( arguments, 1 ))
- } else {
- $.error( 'Method ' + String(method) + ' does not exist on jQuery.' + apinamespace )
- }
- }
- } // end of GlobalJSignatureObjectInitializer
- GlobalJSignatureObjectInitializer(window)
- })();
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