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- import 'package:gobang/bridge/ChessShape.dart';
- import 'package:gobang/bridge/CircleShape.dart';
- import 'package:gobang/bridge/RectShape.dart';
- import 'package:gobang/flyweight/Chess.dart';
- import 'package:gobang/flyweight/ChessFlyweightFactory.dart';
- import 'package:gobang/state/State.dart';
- import 'package:gobang/state/UserContext.dart';
- class GameViewModel {
- GameViewModel._();
- static GameViewModel? _gameViewModel;
- static getInstance() {
- if (_gameViewModel == null) {
- _gameViewModel = GameViewModel._();
- }
- return _gameViewModel;
- }
- UserContext _userContext = UserContext();
- Chess play(bool current) {
- _userContext.play();
- Chess chess;
- /// 设置棋子外观
- ChessShape shape = RectShape();
- if (current) {
- shape = CircleShape();
- }
- chess = ChessFlyweightFactory.getInstance().getChess("white");
- chess.chessShape = shape;
- return chess;
- }
- bool undo() {
- return _userContext.regretChess();
- }
- get state {
- if (_userContext.state is StartState) {
- return "热身阶段,不能悔棋,不能投降";
- } else if (_userContext.state is MidState) {
- return "入神阶段,可以悔棋且剩余${3 - _userContext.state.reg}次,可以投降";
- } else if (_userContext.state is EndState) {
- return "白热化阶段,悔棋次数已用完,但可以投降";
- }
- }
- void reset() {
- _userContext.reset();
- }
- bool surrender() {
- return _userContext.surrender();
- }
- }
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