main.dart 3.9 KB

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  1. import 'package:canteen/ui/CanteenDishListView.dart';
  2. import 'package:flutter/material.dart';
  3. import 'package:canteen/ui/CanteenMain.dart';
  4. import 'package:canteen/bean/themes.dart';
  5. import 'bean/bean.dart';
  6. void main() {
  7. runApp(const MyApp());
  8. }
  9. class MyApp extends StatelessWidget {
  10. const MyApp({Key? key}) : super(key: key);
  11. // This widget is the root of your application.
  12. @override
  13. Widget build(BuildContext context) {
  14. return MaterialApp(
  15. title: 'Flutter Demo',
  16. theme: Themes.defaultTheme,
  17. home: CanteenMain(),
  18. );
  19. }
  20. }
  21. class MyHomePage extends StatefulWidget {
  22. const MyHomePage({Key? key, required this.title}) : super(key: key);
  23. // This widget is the home page of your application. It is stateful, meaning
  24. // that it has a State object (defined below) that contains fields that affect
  25. // how it looks.
  26. // This class is the configuration for the state. It holds the values (in this
  27. // case the title) provided by the parent (in this case the App widget) and
  28. // used by the build method of the State. Fields in a Widget subclass are
  29. // always marked "final".
  30. final String title;
  31. @override
  32. State<MyHomePage> createState() => _MyHomePageState();
  33. }
  34. class _MyHomePageState extends State<MyHomePage> {
  35. int _counter = 0;
  36. void _incrementCounter() {
  37. setState(() {
  38. // This call to setState tells the Flutter framework that something has
  39. // changed in this State, which causes it to rerun the build method below
  40. // so that the display can reflect the updated values. If we changed
  41. // _counter without calling setState(), then the build method would not be
  42. // called again, and so nothing would appear to happen.
  43. _counter++;
  44. });
  45. }
  46. @override
  47. Widget build(BuildContext context) {
  48. // This method is rerun every time setState is called, for instance as done
  49. // by the _incrementCounter method above.
  50. //
  51. // The Flutter framework has been optimized to make rerunning build methods
  52. // fast, so that you can just rebuild anything that needs updating rather
  53. // than having to individually change instances of widgets.
  54. return Scaffold(
  55. appBar: AppBar(
  56. // Here we take the value from the MyHomePage object that was created by
  57. // the App.build method, and use it to set our appbar title.
  58. title: Text(widget.title),
  59. ),
  60. body: Center(
  61. // Center is a layout widget. It takes a single child and positions it
  62. // in the middle of the parent.
  63. child: Column(
  64. // Column is also a layout widget. It takes a list of children and
  65. // arranges them vertically. By default, it sizes itself to fit its
  66. // children horizontally, and tries to be as tall as its parent.
  67. //
  68. // Invoke "debug painting" (press "p" in the console, choose the
  69. // "Toggle Debug Paint" action from the Flutter Inspector in Android
  70. // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
  71. // to see the wireframe for each widget.
  72. //
  73. // Column has various properties to control how it sizes itself and
  74. // how it positions its children. Here we use mainAxisAlignment to
  75. // center the children vertically; the main axis here is the vertical
  76. // axis because Columns are vertical (the cross axis would be
  77. // horizontal).
  78. mainAxisAlignment: MainAxisAlignment.center,
  79. children: <Widget>[
  80. const Text(
  81. 'You have pushed the button this many times:',
  82. ),
  83. Text(
  84. '$_counter',
  85. style: Theme.of(context).textTheme.headline4,
  86. ),
  87. ],
  88. ),
  89. ),
  90. floatingActionButton: FloatingActionButton(
  91. onPressed: _incrementCounter,
  92. tooltip: 'Increment',
  93. child: const Icon(Icons.add),
  94. ), // This trailing comma makes auto-formatting nicer for build methods.
  95. );
  96. }
  97. }