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- import 'package:flutter_2048/reducers/updateState.dart';
- import 'package:flutter_2048/store/game_state.dart';
- import 'package:flutter_2048/model/game_status.dart';
- import 'package:redux/redux.dart';
- import 'package:shared_preferences/shared_preferences.dart';
- gameInit(Store<GameState> store, int mode) async {
- SharedPreferences prefs = await SharedPreferences.getInstance();
- var key = 'total_' + mode.toString();
- if (store.state.status.scores > store.state.status.total) {
- prefs.setInt(key, store.state.status.scores);
- }
- var state = GameState.initial(mode);
- state.status = GameStatus(
- adds: 0,
- end: false,
- moves: 0,
- total: prefs.getInt(key) ?? 0,
- scores: 0,
- );
- store.dispatch(UpdateStateAction(state));
- }
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